I have been having problem with path finding and collision avoidance. The problem is some time characters could get stuck on one another when attacking if one of them is in the way of the other or when one of them is ordered to rest while the othersare still moving but is on the same coord as one that's resting. Generally how does one set a logic for going around an obstacle character or implementing a way of having the fallowers cascade during rest or when fallowing a leader?
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